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Qbox · qbx_core · ox_lib

Qbox scripts for FiveM

Qbox (qbx_core) is a FiveM roleplay framework that grew out of QBCore. It keeps QBCore’s player, job and money model and builds on the ox libraries (ox_lib, ox_inventory, oxmysql). That is why many QBCore scripts can run on Qbox through its bridge.

Before you buy, check what each listing says about its framework. Here is how to choose resources for a Qbox server.

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Scripts and packs for Qbox and QBCore servers

Qbox vs QBCore: the short version

  • Same roots: Qbox started as a QBCore fork. Player data, jobs and gangs work the same way.
  • ox stack by default: ox_lib for menus and notifications, ox_inventory for items, oxmysql for the database.
  • Bridge: Qbox ships a compatibility layer for many QBCore exports and events. Large or old scripts can still need small edits.
  • Which to pick: new servers often start on Qbox. Existing QBCore servers can stay on QBCore and plan a later move.

Checklist before installing a script on Qbox

  • Does the listing name Qbox, or only QBCore? If only QBCore, expect to test it on the bridge.
  • Does it use ox_inventory items, or qb-inventory? Item names and image paths differ.
  • Does it need ox_lib? Make sure your ox_lib version matches what the script expects.
  • Test on a staging copy of your server with real players before you go live.

Qbox server packs

If you are starting fresh, a ready-to-run server pack is faster than assembling hundreds of resources. Our QBCore VI Edition runs on Qbox and QBCore.

For a big-server feel, see NoPixel-inspired packs. For theme ideas, read GTA 6 roleplay for FiveM.

Qbox and QBCore are open-source community projects. QBCore Store is independent and is not the QBCore or Qbox project team.

About this site

QBCore Store is a marketplace and knowledge hub for FiveM server owners who run QB Core, ESX, or hybrid setups. We focus on practical resources you can install, configure, and maintain: complete server packs, job and economy scripts, MLO interiors, vehicle packs, clothing and EUP, and tooling that supports real production servers rather than throwaway demos.

Our tutorials and documentation sections explain framework concepts, migration paths, database practices, performance tuning, and debugging workflows. Articles on the blog cover server design, player experience, compatibility, and operational topics so you can make informed decisions before you change live resources. Product pages describe features, dependencies, and typical use cases to reduce guesswork during procurement.

When you browse the marketplace, you can filter by category such as scripts, maps and MLO, vehicles, clothing, and bundled server packs. Each listing is intended to map clearly to a server role or gameplay loop—jobs, housing, police and EMS, criminal gameplay, businesses, UI systems, and quality-of-life utilities. If you need help choosing compatible resources, start with your framework version and inventory what already runs on your server before adding new packages.

For policies, refunds, licensing, and privacy, see our terms, refund, license, and privacy pages. Support is available through the channels listed in the site footer; include your framework version, artifact build, and a short list of resources when reporting an issue so the team can reproduce it quickly.